Devlog Week 7 - A little changes
Hello everyone! A few days ago we have received some advice from our mentor relating to our game that we make. After taking the advice, we decided to make our game a time attack based since our games have some unique movement control and level design. Another reason is because we're running out of time! Our game designer has so much idea to the point that it is too broad to be made into a platformer game, but let's keep it for our lesson --" Also, we plan to make the multiplayer mode on hold. We might add it in the future, but for now we decided to focus on single player mode. stay tuned for our latest update!
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